Thursday, March 03, 2005
Previous Posts
- First lighting tests in Max/Vray
- HDRI Lighting tests. I dropped this method because...
- Rest of the cave, an modelled deco toolset
- High poly model (for performance testing) in the '...
- Inside the tunnel.
- Overview of cave sector A. Visible columns, some d...
- First shot from the cave
- Working GL screenshot.
- Testing texture baking and model/texture IO. Rende...
- First 'viewable' screenshot from nGine. Simple VBO...



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