Thursday, March 03, 2005


Ho'kay. Texture for sector 1B (the one on the shot) was rendering for about 1h on a 3.0HT. This texture here is 2048^2, looks really ugly, the texels are enomous and at the time i was really depressed by the quality/time ratio achieved. At this point I knew that my approach to texturing and sectors is wrong.

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