Thursday, March 03, 2005


Finally i managed to get proper lighting, but the quality of the texture, and the irradiance render method is way too low for my liking. Still shine throughs and whatnot. The low-ish framerate is caused by the 65k poly object hidden behind in camera in sector 1D , and is caused by lack of any culling implemented, I'll get that done after the texturing stage.

0 Comments:

Post a Comment

<< Home